One of the last human survivors, you find yourself stranded on an uninhabited island. With a few other victims of the crash, can you craft, mine, and build your way to survival?

 Aground was designed around the theme of Progression, and inspired by Utopian Mining and other mining/crafting games. You start out with almost nothing, and you can eventually build your way up to a thriving settlement.

The early access version of Aground already has the first few planets complete, and we have lots of plans for expansion - the sky is literally not the limit. You can see our Early Access roadmap here

Buy Now 

Also Available On

Aground on Kartridge Aground on Steam Aground on Crytivo

Or, Try the Demo!

Also Available On Armor GamesKongregate, and Newgrounds.

The demo is very long (about 8 hours to finish everything) and will give you a good sense of the game! When you're ready to buy, you can easily transfer your saves to the full version with Aground Cloud or using the Import/Export option from the options menu!

If you need help, check out the Aground Wiki!



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About Us

You can get in touch with us on our forums or via the following social media:

David Maletz


I like creating games and new worlds to explore. I especially enjoy making games with interesting mechanics or twists.

Aaron Norell


An experienced freelance artist, proficient in character design and animation. I have a serious passion for creating games.

Chase Bethea

Sound Designer

Chase Bethea is a freelance Composer, Sound Designer/Audio Engineer for Video Games and a variety of other Media.