Aground was designed around the theme of Progression, and inspired by Utopian Mining and other mining/crafting games. You start out with almost nothing, and you can eventually build your way up to a thriving settlement.
Currently, you can only explore and build on your starting island, but we have lots of plans for expansion, and the sky is literally not the limit.
If you need help, check out the Aground Wiki!
You can get in touch with us on our forums or via the following social media:
I like creating games and new worlds to explore. I especially enjoy making games with interesting mechanics or twists.
An experienced freelance artist, proficient in character design and animation. I have a serious passion for creating games.
Chase Bethea is a freelance Composer, Sound Designer/Audio Engineer for Video Games and a variety of other Media.