One of the last human survivors, you find yourself stranded on an uninhabited island. With a few other victims of the crash, can you craft, mine, and build your way to survival?

 

 Aground was designed around the theme of Progression, and inspired by Utopian Mining and other mining/crafting games. You start out with almost nothing, and you can eventually build your way up to a thriving settlement.

Currently, you can only explore and build on the first few islands, but we have lots of plans for expansion, and the sky is literally not the limit. You can see our Early Access roadmap here!

 

Buy Now 

Also Available On

Aground on Crytivo Aground on Steam

Or, Try the Demo!

Also Available On Armor GamesKongregate, and Newgrounds.

The demo is very long (about 8 hours to finish everything) and will give you a good sense of the game! When you're ready to buy, you can easily transfer your saves to the full version with Aground Cloud or using the Import/Export option from the options menu!

If you need help, check out the Aground Wiki!

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About Us

You can get in touch with us on our forums or via the following social media:

David Maletz

Programmer
Designer

I like creating games and new worlds to explore. I especially enjoy making games with interesting mechanics or twists.

Aaron Norell

Artist

An experienced freelance artist, proficient in character design and animation. I have a serious passion for creating games.

Chase Bethea

Composer
Sound Designer

Chase Bethea is a freelance Composer, Sound Designer/Audio Engineer for Video Games and a variety of other Media.