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      <title>I Can't Escape — Fancy Fish Games</title>
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      <pubDate>Mon, 13 Jul 2026 03:04:51 +0000</pubDate>
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        <title>I CAN Escape:Darkness :-}</title>
        <link>https://fancyfishgames.com/forums/discussion/153/i-can-escape-darkness</link>
        <pubDate>Sun, 07 Feb 2016 14:39:33 +0000</pubDate>
        <category>I Can't Escape</category>
        <dc:creator>SCP_055</dc:creator>
        <guid isPermaLink="false">153@/forums/discussions</guid>
        <description><![CDATA[Attempt 30: After taking 1,957 steps and collecting 5 keys in 1h 03m 24s, I finally escaped! But was it worth the cost?<div>I ESCAPED!</div><div>What is my reward?</div>]]>
        </description>
    </item>
    <item>
        <title>1.2?</title>
        <link>https://fancyfishgames.com/forums/discussion/151/1-2yi</link>
        <pubDate>Fri, 29 Jan 2016 10:52:19 +0000</pubDate>
        <category>I Can't Escape</category>
        <dc:creator>SCP_055</dc:creator>
        <guid isPermaLink="false">151@/forums/discussions</guid>
        <description><![CDATA[I just want to know what will be added in 1.2...<div>You could add:</div><div>-An Achievement for obtaining the magic glowing sword</div><div>-More Monsters</div><div>-More Special Floors</div><div>-And Much More...</div><div>When will 1.2 be released,and what will be new in it?</div><div><br /></div>]]>
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        <title>Can i be I Can't Escape:Darkness's Alpha/Beta Tester?</title>
        <link>https://fancyfishgames.com/forums/discussion/148/can-i-be-i-cant-escape-darknesss-alpha-beta-testeryi</link>
        <pubDate>Mon, 18 Jan 2016 13:29:51 +0000</pubDate>
        <category>I Can't Escape</category>
        <dc:creator>SCP_055</dc:creator>
        <guid isPermaLink="false">148@/forums/discussions</guid>
        <description><![CDATA[Can i be I Can't Escape:Darkness's Alpha/Beta Tester?PLEEEEEEASE!I want to test the game for you!<div>I like both you and the game!PLEASE can you send t he game to me?</div>]]>
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    <item>
        <title>Can i get i cant escape darkness for free?And where?</title>
        <link>https://fancyfishgames.com/forums/discussion/147/can-i-get-i-cant-escape-darkness-for-freeyiand-whereyi</link>
        <pubDate>Fri, 15 Jan 2016 16:30:34 +0000</pubDate>
        <category>I Can't Escape</category>
        <dc:creator>SCP_055</dc:creator>
        <guid isPermaLink="false">147@/forums/discussions</guid>
        <description><![CDATA[I don't really want buy it,but i WANT THE GAME,so please give me link to download for free<div>Please no virus,no survey,and no registration!</div>]]>
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        <title>Greenlit and Alpha Test!</title>
        <link>https://fancyfishgames.com/forums/discussion/72/greenlit-and-alpha-test</link>
        <pubDate>Mon, 27 Jul 2015 13:08:09 +0000</pubDate>
        <category>I Can't Escape</category>
        <dc:creator>DavidMaletz</dc:creator>
        <guid isPermaLink="false">72@/forums/discussions</guid>
        <description><![CDATA[It's been an exciting month at Fancy Fish Games. First <a rel="nofollow" href="http://www.indiedb.com/games/deity-quest" title="Deity Quest on IndieDB">Deity Quest</a> got greenlit and successfully released on Steam three days ago, and now I Can't Escape: Darknesss is greenlit - thank you to all our fans who believed in us and voted on our games! Additionally, while I won't be able to do a full release this month like I had originally planned, all of the core features of ICED are done and, aside from some last minute tweaks and testing, I'm ready for ICED's first alpha test! The alpha test will be by sign up (feel free to e-mail me or comment here if you are interested).
<h3>What's New?</h3>
<ul><li><strong>New event areas/rooms.</strong><br /> Since a large part of ICED is exploration, I wanted there to be more interesting areas to find. The added areas are not necessary to "escape," but they are still interesting and some provide safe zones from the darkness.</li></ul>
<div><a rel="nofollow" href="http://www.indiedb.com/games/i-cant-escape-darkness/images/rat-corpse" title="Rat Corpse - Indie DB"><img src="http://media.indiedb.com/cache/images/games/1/36/35132/thumb_620x2000/ratcorpse.png" alt="Rat Corpse" width="500" height="375" /></a></div>
<ul><li><strong>Improved Generator</strong><br /> ICED is procedurally generated, which means that every time you start a new game, the layout changes. While this makes the game creepy (you never know exactly what to expect) and adds to replayability, it also means that if the generation algorithm isn't very smart, the pacing of the map will be off and the game might feel like random exploration instead of interesting exploration (this was one of the lessons I learned from Deity Quest). The balance between being lost and confused and stumbling upon interesting clues and items is a fine one, and so the generator has to be as finely tuned to make sure it plays smoothly. The old generator was sometimes adding long "empty" corridors between interesting event areas, causing the pacing to be off. I re-wrote the room placement algorithm of the generation code to pack things in better, and now there are only long corridors where we want them!</li></ul>
<div><a rel="nofollow" href="http://www.indiedb.com/games/i-cant-escape-darkness/images/the-corridor" title="The Corridor - Indie DB"><img src="http://media.indiedb.com/images/games/1/36/35132/corridor.gif" alt="The Corridor" /></a></div>
<ul>
<li><strong>Save/Load</strong><br /> While each playthrough isn't particularly long, it's long enough that people may want to save and quit, then return to the game later. I recently added a save/load feature (which turned out to be more complex than I expected because of all the concurrent events/animation/state that needed to be saved). However, like in many rouge-likes, loading the save will delete it, so you won't be able to load an old save when you die *evil laugh*. I am considering adding an "easy" mode where you can save/load at any time and perhaps adding a map that shows areas you've already explored, but the "true" experience will certainly not have that :P.</li>
</ul>
<h3>What's Next?</h3>
At this point, the game is close to what I like to call "feature-complete," that amazing moment where the game appears to be "almost done" (but it's typically more of a half-way point). My plan for the rest of this month is to add some rudimentary menus/options for the alpha testers (along with some other testing and tweaks), and then send out the alpha copies. Again, if you're interested in helping test the game, we could still use some more testers, so feel free to contact me. The alpha test will be for Windows/English only, and the goal of it is to get crucial feedback and test the all important "pacing" of the game.<br /><br />After the alpha test, I'll be tweaking and polishing the game based on feedback from the alpha (as well as adding some other minor features like controller support). I'll also be translating the game into other languages (this will be pretty easy as it doesn't have much text) and compiling it for Mac/Linux. The length of this phase depends on the feedback from the alpha, but I assume it will take a month or two. After that, it'll be on to the BETA test, one more round of polishing, and we should have plenty of time for a full release before Halloween this year!<br /><br />Thanks again for all the support, and look forward to a gameplay trailer in the not-so-distant future!]]>
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        <title>Hardest game IN THE WORLD!</title>
        <link>https://fancyfishgames.com/forums/discussion/152/hardest-game-in-the-world</link>
        <pubDate>Sat, 06 Feb 2016 17:56:02 +0000</pubDate>
        <category>I Can't Escape</category>
        <dc:creator>SCP_055</dc:creator>
        <guid isPermaLink="false">152@/forums/discussions</guid>
        <description><![CDATA[It's IMPOSSIBLE to escape...<div>After taking 634 steps and collecting 1 key in 0h 18m 58s,I was posined to death by a damn rat.</div><div>Man,it's hard!I can't finish it!</div><div>Ok.I have played your game 2 Hours and i can say the following;</div><div>It is hardest game ever,i can't finish it!</div><div>Man, i hate those vine clusters!</div><div>You spent awesome work:-}!</div><div>More games like this!</div>]]>
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        <title>Press Release: I Can't Escape: Darkness: Gameplay Trailer &amp; September Release Date</title>
        <link>https://fancyfishgames.com/forums/discussion/74/press-release-i-cant-escape-darkness-gameplay-trailer-september-release-date</link>
        <pubDate>Tue, 25 Aug 2015 21:35:45 +0000</pubDate>
        <category>I Can't Escape</category>
        <dc:creator>steaksteak</dc:creator>
        <guid isPermaLink="false">74@/forums/discussions</guid>
        <description><![CDATA[<b>I Can't Escape: Darkness: Gameplay Trailer &amp; September Release Date</b><br /><br /><b>Surprise Earlier Release Date, Tons of New Gameplay Footage</b><br /><br /><b>Arizona - August 26, 2015 -  I Can't Escape: Darkness™</b> will step onto PC, Mac and Linux on September 17th, 2015.  Fancy Fish Games announced the updated release date in a new terrifying gameplay trailer teeming with game locales, items, and characters. The new gameplay trailer can be found here: <a rel="nofollow" href="https://www.youtube.com/watch?v=9lkKyu70hL0">https://www.youtube.com/watch?v=9lkKyu70hL0</a><br /><br />The new trailer introduces players to a death message they will see all too often when failing (or winning) the game - "After X steps..." Players will see this message that details their efforts, and have the option to share their progress directly from the death screen via Twitter.  Here's an example:&nbsp;<a rel="nofollow" href="http://press.fancyfishgames.com/i_cant_escape_darkness/images/twitter.png">http://press.fancyfishgames.com/i_cant_escape_darkness/images/twitter.png</a><div><br />The updated release date of Sept. 17th will surprise players who have been waiting anxiously since the 2013 release of the original "I Can't Escape" and were expecting a release in October.<br /><br />"The game is 100% done, tested, and ready to go," says Fancy Fish Games Founder David Maletz.  He adds, "We've been having a great time adding additional features and polish, and really making I Can't Escape: Darkness something special."<br /><br /><b>I Can't Escape: Darkness™</b> is an atmospheric horror adventure game that pulls you into a living dungeon where everything conspires against your escape. It is an immersive journey into the unknown, personified by the Darkness itself. Your odds of escape are slim, and when you fail, the dungeon will change before you can try again. Defend yourself from the Darkness with whatever light you can find; once your light burns out, the Darkness will consume you.<br /><br /><br /><b>The Steam Store page for I Can't Escape: Darkness™ can be found at:</b> <br /><br />The game will launch at a price point of $11.99 USD.<br /><br /><b>New Gameplay Trailer:</b> <a rel="nofollow" href="https://www.youtube.com/watch?v=9lkKyu70hL0">https://www.youtube.com/watch?v=9lkKyu70hL0</a><br /><br /><b>Full Trailer Download:</b> <a href="https://drive.google.com/open?id=0BxWaHv36EaarLVhoWFZHamtQajg" rel="nofollow">https://drive.google.com/open?id=0BxWaHv36EaarLVhoWFZHamtQajg</a><br /><br /><b>Website:</b> <a href="http://www.icantescape.com" rel="nofollow">http://www.icantescape.com</a><br /><br /><b>Press Kit Including Additional Gameplay Footage:</b> <a href="http://press.fancyfishgames.com/sheet.php?p=i_cant_escape_darkness" rel="nofollow">http://press.fancyfishgames.com/sheet.php?p=i_cant_escape_darkness</a><br /><br /><b>Official Twitter:</b> <a href="https://twitter.com/ICantESC" rel="nofollow">https://twitter.com/ICantESC</a><br /><br /><br /><br /><br /><br />About Fancy Fish Games:<br /><br />Fancy Fish Games began in 2012 as a quest to become a full-time independent game development studio.  The team of family and friends have a prolific work history including Deity Quest, Deus Shift, Drawscape, A Different Color, Rythos!,Trip Through Time, and I Can't Escape.  Fancy Fish Games is also currently developing Havencall.</div>]]>
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